The game has been moving pretty quickly this past week. Random level generation is now in place and working (the screen above is made using it), and side missions can be randomly generated with varying difficulty and map size.
Currently I am implementing a simple level system to the enemies to make varying difficulty much easier to do. When that is complete I will be working on making more varied mission objectives, then having another pass at the weapons screen to make it even easier to use. Fingers crossed I can get all of this done by friday!

The game has been moving pretty quickly this past week. Random level generation is now in place and working (the screen above is made using it), and side missions can be randomly generated with varying difficulty and map size.

Currently I am implementing a simple level system to the enemies to make varying difficulty much easier to do. When that is complete I will be working on making more varied mission objectives, then having another pass at the weapons screen to make it even easier to use. Fingers crossed I can get all of this done by friday!

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The kids stumbled upon some robot soldiers, hiding out behind a truck in the delivery room. Looks like they are scavenging for materials, but who knows what for…

The kids stumbled upon some robot soldiers, hiding out behind a truck in the delivery room. Looks like they are scavenging for materials, but who knows what for…

Just a shot here to keep the blog going along with this update! I have been working on random level generation, so that the side missions will all have different maps to play with. The shot here is one of the levels, still a bit barren but I’m really pleased with how the lighting and basic feel is for this level now.
Each area will have its own level generator, that I can tweak, along with mission generators, difficulty and a few other bits to keep each level interesting and different to the last!

Just a shot here to keep the blog going along with this update! I have been working on random level generation, so that the side missions will all have different maps to play with. The shot here is one of the levels, still a bit barren but I’m really pleased with how the lighting and basic feel is for this level now.

Each area will have its own level generator, that I can tweak, along with mission generators, difficulty and a few other bits to keep each level interesting and different to the last!

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I’ve been working on some details and polishing everything up that I have so I can try to make a video for my talk next week.  There are loot chests now, and I am reworking the modules to make them more interesting (rather than just being called damage 4 or whatever)
In game this is all animated and looks a lot cooler than it does here, but you  get the idea!

I’ve been working on some details and polishing everything up that I have so I can try to make a video for my talk next week.  There are loot chests now, and I am reworking the modules to make them more interesting (rather than just being called damage 4 or whatever)

In game this is all animated and looks a lot cooler than it does here, but you  get the idea!

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Inner City Kids Official Forums

ICK now has an official forum! I am hoping that it will be a good place to chat with people about the game (or whatever else comes to mind) in more depth and allow people to really have an input on the games development. If that sounds good to you then please do join, and bring friends!

This could be really exciting!

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I’ve been working on the AI a little more, the path finding is pretty solid now, much fewer bugs than before. 
This is an old enemy that I have remade for the new AI, the sword robot. He is a bit of a monster, and cover will do you no good at all against him! Faster and much stronger than the regular robots, it is best to run and take pot shots at him until you take him out. Unless you can place some traps?

I’ve been working on the AI a little more, the path finding is pretty solid now, much fewer bugs than before. 

This is an old enemy that I have remade for the new AI, the sword robot. He is a bit of a monster, and cover will do you no good at all against him! Faster and much stronger than the regular robots, it is best to run and take pot shots at him until you take him out. Unless you can place some traps?

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rogersammyboi asked:

Hi there, Im a vita gamer that is widely anticipating this upcoming game and I just wanted to know if there will be any bosses in the game? By the way, I just wanted to say how awesome I reckon this game looks and I love the whole concept. You guys are doing an awesome job and I wish you guys all the best of luck and future success

Jamo Games Development Blog Answer:

Hi there! Thanks so much for the kind words, it really means a lot.

There will be bosses, which should be a bit more involved tactically than the normal enemies (interactive environments will play a big part in some boss fights). I haven’t had time to do much work on them yet as they will probably be one of the last things that I work on, but I will tell you more when I can.

Also as a side note, I’m the only developer of ICK, so everything is done by myself, except for the audio that is done by the awesome Rob Allen of Etch music (Pure Pool PS4)

This is a quick gif just to show how the basic movement works in ICK. It is all grid based, and each member of the team moves in turn. There is also a little hint at the cover system here, which I will go into more detail about later!
(Sorry if this appears more than once, for some reason the gif I edited no longer animates…)

This is a quick gif just to show how the basic movement works in ICK. It is all grid based, and each member of the team moves in turn. There is also a little hint at the cover system here, which I will go into more detail about later!

(Sorry if this appears more than once, for some reason the gif I edited no longer animates…)

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Here is a gif showing the magic pixel art camera rotation device from Inner City Kids.
This location is one of the more dangerous places in the factory. The electrified floor won’t harm enemies, but will fry your friends, so you need to try and shut down the generator as soon as you can!
Please do follow and share if you like what you see, it helps more than you might think!

Here is a gif showing the magic pixel art camera rotation device from Inner City Kids.

This location is one of the more dangerous places in the factory. The electrified floor won’t harm enemies, but will fry your friends, so you need to try and shut down the generator as soon as you can!

Please do follow and share if you like what you see, it helps more than you might think!

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