rogersammyboi asked:

Hi there, Im a vita gamer that is widely anticipating this upcoming game and I just wanted to know if there will be any bosses in the game? By the way, I just wanted to say how awesome I reckon this game looks and I love the whole concept. You guys are doing an awesome job and I wish you guys all the best of luck and future success

Jamo Games Development Blog Answer:

Hi there! Thanks so much for the kind words, it really means a lot.

There will be bosses, which should be a bit more involved tactically than the normal enemies (interactive environments will play a big part in some boss fights). I haven’t had time to do much work on them yet as they will probably be one of the last things that I work on, but I will tell you more when I can.

Also as a side note, I’m the only developer of ICK, so everything is done by myself, except for the audio that is done by the awesome Rob Allen of Etch music (Pure Pool PS4)

This is a quick gif just to show how the basic movement works in ICK. It is all grid based, and each member of the team moves in turn. There is also a little hint at the cover system here, which I will go into more detail about later!
(Sorry if this appears more than once, for some reason the gif I edited no longer animates…)

This is a quick gif just to show how the basic movement works in ICK. It is all grid based, and each member of the team moves in turn. There is also a little hint at the cover system here, which I will go into more detail about later!

(Sorry if this appears more than once, for some reason the gif I edited no longer animates…)

gaming inner city kids pixelart

Here is a gif showing the magic pixel art camera rotation device from Inner City Kids.
This location is one of the more dangerous places in the factory. The electrified floor won’t harm enemies, but will fry your friends, so you need to try and shut down the generator as soon as you can!
Please do follow and share if you like what you see, it helps more than you might think!

Here is a gif showing the magic pixel art camera rotation device from Inner City Kids.

This location is one of the more dangerous places in the factory. The electrified floor won’t harm enemies, but will fry your friends, so you need to try and shut down the generator as soon as you can!

Please do follow and share if you like what you see, it helps more than you might think!

pixel art inner city kids psvita game dev gaming indie games

The Factory
The robots are kidnapping people from the city every night, but what happens to them? If you can get underground you might just discover this factory, although you might not like what you find!
I’ve mainly been working on AI and adding the cover mechanic, so I haven’t had too many updates to show for the past week or so. That is all done with though for now so I am going on a big artwork push, so expect more soon!

The Factory

The robots are kidnapping people from the city every night, but what happens to them? If you can get underground you might just discover this factory, although you might not like what you find!

I’ve mainly been working on AI and adding the cover mechanic, so I haven’t had too many updates to show for the past week or so. That is all done with though for now so I am going on a big artwork push, so expect more soon!

gggamedev asked:

How does someone go about making a custom level editor?

Jamo Games Development Blog Answer:

I think it really depends upon what you need, and what the engine that you are in can already do. In Unity it is fairly simple to make extension, there is a bit of info about it here - http://docs.unity3d.com/Manual/editor-EditorWindows.html

It uses all of the same scripting as the built in menus so I found it pretty good to work with. The main things that Unity didn’t have that I needed were things like placing objects on a grid quickly, and re texturing meshes, but with the custom editor scripts I was able to make an editor that could do it!

Hope this helps?

gggamedev asked:

What level editor do you use?

Jamo Games Development Blog Answer:

Hey, thanks for your question!

I use a custom level editor that I built as an extension to Unity3D. It lets me “paint” objects, level layouts etc to make it much faster to put the levels together.

It looks like this - 

Not too many updates recently as I have been working on a new level editor and lighting for the game. But that is all finished, which means more frequent updates should be on the way!
I’m feeling much better about how the game is looking now, and I think I am finally at the point where I am comfortable working my way through the asset list to really make the world come alive. Still a long way to go just yet, but hopefully I will be able to make a video soon too!
I also just passed 200 followers, and wanted to say thank you to anyone who has followed the blog, especially to those who like and share posts to help spread the word about Inner City Kids, it really means a lot.

Not too many updates recently as I have been working on a new level editor and lighting for the game. But that is all finished, which means more frequent updates should be on the way!

I’m feeling much better about how the game is looking now, and I think I am finally at the point where I am comfortable working my way through the asset list to really make the world come alive. Still a long way to go just yet, but hopefully I will be able to make a video soon too!

I also just passed 200 followers, and wanted to say thank you to anyone who has followed the blog, especially to those who like and share posts to help spread the word about Inner City Kids, it really means a lot.

gaming game dev pixel art inner city kids jamo games

This is the new mission end screen, the bars fill up as you earn more experience points. In Inner City Kids, the kids go up grades as they improve through practicing, instead of just increasing level numbers. Where you see 1 or 0 will be their current grade later on once I get it working (D+, A- etc)

This is the new mission end screen, the bars fill up as you earn more experience points. In Inner City Kids, the kids go up grades as they improve through practicing, instead of just increasing level numbers. Where you see 1 or 0 will be their current grade later on once I get it working (D+, A- etc)

pixel art game dev inner city kids jamo games PSVita