The artwork and development work of Jamo Games. Available for artwork, game design or development work! Email james@jamogames to have a chat about your project.
Trying to get back into non-pixel artwork. Thinking about using this as a style guide for a new project.

Trying to get back into non-pixel artwork. Thinking about using this as a style guide for a new project.

— 2 weeks ago with 1 note
A test environment to go alongside that character animation from my last post.

A test environment to go alongside that character animation from my last post.

— 1 month ago with 7 notes
A walk animation test for a new character, more to come soon!

A walk animation test for a new character, more to come soon!

— 2 months ago with 15 notes
Some shots of a horror game prototype that I am testing as a board game. Scariest pieces of card you will ever see!

Some shots of a horror game prototype that I am testing as a board game. Scariest pieces of card you will ever see!

— 2 months ago with 2 notes
Want to do some ghost hunting? It’s a gif, so click it for the animated version!

Want to do some ghost hunting? It’s a gif, so click it for the animated version!

— 2 months ago with 7 notes
#pixel art  #games dev  #indie games  #jamo games 

Some pretty stylised artwork for a recent clients new game. Blade Runner cyberpunk with a heavily limited palette. I think it came out pretty nicely, took some time to get the colours how I wanted them though.

— 2 months ago with 21 notes
#pixel art  #games dev  #indie games  #jamo games 
A cool little gif showing a new environment animation!

A cool little gif showing a new environment animation!

— 3 months ago with 12 notes
#pixel art  #indie games  #games dev  #jamo games 
An example environment using the new lighting system. It can be used to dynamically light pixel art and give it more depth. This goes like a comic strip in two columns, showing the scene getting lighter. The last one is just a different setup using coloured lights.

  • An example environment using the new lighting system. It can be used to dynamically light pixel art and give it more depth. This goes like a comic strip in two columns, showing the scene getting lighter. The last one is just a different setup using coloured lights.

— 3 months ago with 2 notes
#gaming  #indie games  #pixel  #unity3d  #jamo games 
A character using my new lighting setup for pixel art. It renders flat pixel art sprite as if it has depth by making parts of the sprite that should be closer to the light first. It also does glowy bits like the screen on his head!

A character using my new lighting setup for pixel art. It renders flat pixel art sprite as if it has depth by making parts of the sprite that should be closer to the light first. It also does glowy bits like the screen on his head!

— 3 months ago with 3 notes
#gaming  #indie games  #pixel art  #unity3d